| 作者:CNwander测试:IE7 FF3.0.14
 运行代码框
 [Ctrl+A 全部选择 提示:你可先修改部分代码,再按运行]
 Tips: (老鸟跳过,希望对新手有所帮助) 
IE: element.innerText = FF: element.textContent; 
setAttribute("cellpadding","0")在IE中无效,正确写法cellPadding (一不小心就犯错了); 
FF中,使用绑定在某元素上的键盘事件前,先让它获得焦点,document也不例外,这容易疏忽; 
在IE中create table element,记得加tbody; 代码(有详细注释): // code by CNwander.// common
 function $(str) {
 return document.getElementById(str);
 }
 function $tag(str,target) {
 target = target || document;
 return target.getElementsByTagName(str);
 }
 // global
 // const
 var WIDTH = 20, //网格宽度
 HEIGHT = 20, //网格高度
 SAY = ["相当不错,虽然说和CNwander还不是一个级别的","可以啊,再加点油都可以和CNwander媲美了!","一个字,牛,连CNwander都甘拜下风了","差不多行了,别把游戏玩爆了"];
 var len = 3, //蛇的长度
 speed, //爬行速度
 gridElems = multiArray(WIDTH,HEIGHT), //单元格对象
 carrier, //承载对象(食物,障碍,滑板,刹车)
 snake, //蛇每节的坐标点
 info, //交互对话
 btnStart, //开始按钮
 topScore = len,
 snakeTimer, //蛇行走计时器
 brakeTimers = [], //随机刹车
 skateTimers = [], //随机滑板
 directkey; // 方向键值 37-40 左上右下
 window.onload = function(){
 info = $("say");
 btnStart = $("btnStart");
 initGrid(); //网格初始化
 document.onkeydown = attachEvents; //绑定方向事件
 btnStart.onclick = function (e) {
 btnStart.blur(); //firefox中必须释放焦点
 start(); //游戏开始
 btnStart.setAttribute("disabled",true);
 btnStart.style.color = "#aaa";
 }
 }
 //开始游戏
 function start() {
 len = 3;
 speed = 10;
 directkey = 39;
 carrier = multiArray(WIDTH,HEIGHT);
 snake = new Array();
 clear();
 initSnake(); //蛇初始化
 addObject("food");
 walk();
 addRandomBrake();
 }
 //创建网格
 function initGrid() {
 var body = $tag("body")[0];
 var table = document.createElement("table"),
 tbody = document.createElement("tbody")
 for(var j = 0; j < HEIGHT; j++) {
 var col = document.createElement("tr");
 for(var i = 0; i < WIDTH; i++) {
 var row = document.createElement("td");
 gridElems[i][j] = col.appendChild(row);
 }
 tbody.appendChild(col);
 }
 table.appendChild(tbody);
 $("snakeWrap").appendChild(table);
 }
 //创建蛇
 function initSnake() {
 var pointer = randomPointer(len-1, len-1, WIDTH/2);
 for(var i = 0; i < len; i++) {
 var x = pointer[0] - i,
 y = pointer[1];
 snake.push([x,y]);
 carrier[x][y] = "cover";
 }
 }
 //添加键盘事件
 function attachEvents(e) {
 e = e || event;
 directkey = Math.abs(e.keyCode - directkey) != 2 && e.keyCode > 36 && e.keyCode < 41 ? e.keyCode : directkey; //非方向键、反向无效
 return false;
 }
 function walk() {
 if(snakeTimer) window.clearInterval(snakeTimer);
 snakeTimer = window.setInterval(step, Math.floor(3000/speed));
 }
 function step() {
 //获取目标点
 var headX = snake[0][0],
 headY = snake[0][1];
 switch(directkey) {
 case 37: headX -= 1; break;
 case 38: headY -= 1; break;
 case 39: headX += 1; break
 case 40: headY += 1; break;
 }
 //碰到边界,阻挡物,则结束游戏
 if(headX >= WIDTH || headX < 0 || headY >= HEIGHT || headY < 0 || carrier[headX][headY] == "block" || carrier[headX][headY] == "cover" ) {
 trace("GAME OVER");
 if(getText($("score"))*1 < len) trace(len,$("score"));
 btnStart.removeAttribute("disabled");
 btnStart.style.color = "#000";
 window.clearInterval(snakeTimer);
 for(var i = 0; i < brakeTimers.length; i++) window.clearTimeout(brakeTimers[i]);
 for(var i = 0; i < skateTimers.length; i++) window.clearTimeout(skateTimers[i]);
 return;
 }
 //加速
 if(len % 4 == 0 && speed < 60 && carrier[headX][headY] == "food") {
 speed += 5;
 walk();
 trace("加速!");
 }
 //捡到刹车
 if(carrier[headX][headY] == "brake") {
 speed = 5;
 walk();
 trace("恭喜!捡到刹车一个。");
 }
 //遭遇滑板
 if(carrier[headX][headY] == "skate") {
 speed += 20;
 walk();
 trace("遭遇滑板!");
 }
 //添加阻挡物
 if(len % 6 == 0 && len < 60 && carrier[headX][headY] == "food") {
 addObject("block");
 }
 //对话
 if(len <= 40 && len % 10 == 0) {
 var cheer = SAY[len/10-1];
 trace(cheer);
 }
 //吃东西
 if(carrier[headX][headY] != "food") {
 var lastX = snake[snake.length-1][0],
 lastY = snake[snake.length-1][1];
 carrier[lastX][lastY] = false;
 gridElems[lastX][lastY].className = "";
 snake.pop();
 } else {
 carrier[headX][headY] = false;
 trace("吃到食物");
 addObject("food");
 }
 snake.unshift([headX,headY]);
 carrier[headX][headY] = "cover";
 gridElems[headX][headY].className = "cover";
 
 len = snake.length;
 }
 //添加物品
 function addObject(name) {
 var p = randomPointer();
 carrier[p[0]][p[1]] = name;
 gridElems[p[0]][p[1]].className = name;
 }
 //添加随机数量刹车和滑板
 function addRandomBrake() {
 var num = randowNum(1,5);
 for(var i = 0; i < num; i++) {
 brakeTimers.push( window.setTimeout(function(){addObject("brake")},randowNum(10000,100000)) );
 skateTimers.push( window.setTimeout(function(){addObject("skate")},randowNum(5000,100000)) );
 }
 }
 //输出信息
 function trace(sth,who) {
 who = who || info;
 if(document.all) who.innerText = sth;
 else who.textContent = sth;
 }
 //获取信息
 function getText(target) {
 if(document.all) return target.innerText;
 else return target.textContent;
 }
 //创建二维数组
 function multiArray(m,n) {
 var arr =  new Array(n);
 for(var i=0; i<m; i++)
 arr[i] = new Array(m);
 return arr;
 }
 //清除画面
 function clear() {
 for(var y = 0; y < gridElems.length; y++) {
 for(var x = 0; x < gridElems[y].length; x++) {
 gridElems[x][y].className = "";
 }
 }
 }
 //产生指定范围随机点
 function randomPointer(startX,startY,endX,endY) {
 startX = startX || 0;
 startY = startY || 0;
 endX = endX || WIDTH;
 endY = endY || HEIGHT;
 var p = [],
 x = Math.floor(Math.random()*(endX - startX)) + startX,
 y = Math.floor(Math.random()*(endY - startY)) + startY;
 if(carrier[x][y]) return randomPointer(startX,startY,endX,endY);
 p[0] = x;
 p[1] = y;
 return p;
 }
 //产生随机整数
 function randowNum(start,end) {
 return Math.floor(Math.random()*(end - start)) + start;
 }
 经典论坛交流:本文链接:http://www.blueidea.com/tech/web/2009/7018.asphttp://bbs.blueidea.com/thread-2949806-1-1.html
   
出处:蓝色理想
责任编辑:bluehearts
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